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Bree
At the intersection of the Great East
Road and the North Road, the town of Bree has long
stood as a gathering place for Men, Hobbits, and other
travelers from the far-off lands of Middle-earth. Long
ago, Bree was a thriving town, set against a large,
sloping hill within the vibrant lands of Arnor. Although
Arnor has long-since faded into distant memories, the
remains of those glorious days can still be found throughout
the town's varied streets and winding ways. Travelers
along the Great East Road, which joins the Shire to
the west with Rivendell and the Misty Mountains to
the east, still stop at The Prancing Pony Inn
to share tales of adventure or news of distant lands.
Bree is home to both Men and Hobbits, though adventurers
must now be wary of the motivations of many of Bree's
residents. As the shadow of evil creeps across
the lands and the corruptible spirits of Men weaken,
many of Bree's citizens, who were once open and friendly
to travelers, may now have been lured into service
by agents of darkness.
Bree-town contains a wide variety of
neighborhoods, some purely residential, some catering
to the needs of trade guilds and village government.
At the eastern edge of Bree can be found the marketplace,
where proud and venerable merchants clash with an older,
prouder class of farmers. South from the West-gate,
blacksmiths ply their trade, though resentful of their
reliance upon trade with Dwarves for the raw materials
they need. At the south end of town is the Stone Quarter,
a small community of Dwarf-merchants trying to earn
a living trading in imports from the Blue Mountains,
North Downs, and the Lonely Mountain. In the southwest,
the grey and mournful abodes of the towns poor lay,
a slum where little hope dwells. Just within the South-gate,
the woodworkers of Bree are busy about their trade.
At the center of all lies the Upper Way, where the
few who have obtained a modicum of wealth and lore
dwell, putting themselves above all others.
For the players in LOTRO, Bree is an excellent travelers'
destination just east of the Shire, and is a center
for news, commerce, and social interaction within the
game. In designing the town of Bree, which is itself
likely over 3,000 years old, the artistic decisions
made by the Turbine design team had to incorporate
varied architectural styles and period influences.
Bree buildings are a mix of large dwellings for Men,
smaller holes for Hobbits, the familiar Prancing
Pony, and a wide variety of shops and buildings
one would expect to see in an area settled by such
varied peoples. Bree is designed to feel like a living
town, albeit a town in its declining years. It is an
important social center of the game, as well, so there
are a number of common areas throughout which players
of many different races and skill levels can spend
time sharing tales, trading goods, crafting objects,
and preparing for adventure into the barren Lone-lands
or the mysterious North Downs not far from the gates
and the protective hedge which surrounds the town.
Archet - Barrow-downs - Brandy
Hall - Bree - House
of Tom Bombadil - Prancing
Pony - Weathertop - Withywindle
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